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AI Insights · Timothy · October 2022

Top 5 Gacha Games on Android in Belgium for Q3 2022

The top 5 Gacha games on Android in Belgium for Q3 2022 showed varied performance in weekly downloads, revenue, and active users, with notable trends for each game.

Top 5 Gacha Games on Android in Belgium for Q3 2022

The third quarter of 2022 brought interesting trends for the top 5 Gacha games on Android in Belgium. Here’s a detailed look at their performance based on data from Sensor Tower. More insights can be found on Sensor Tower’s platform.

Saint Seiya: Legend of Justice showed a fluctuating revenue pattern, starting at approximately $10.9K in mid-July and peaking at around $32.8K by the end of the month. Revenue then saw a gradual decline, ending September at roughly $21K. Weekly downloads for the game began at 14.6K in mid-July but experienced a significant drop, reaching just 149 by the end of September.

Genshin Impact had a notable increase in weekly revenue, starting at $5.2K at the beginning of July and peaking at $17.8K by the end of September. The game also saw an upward trend in weekly downloads, beginning at 1.1K in late June and reaching a high of 3K in early September. Active user numbers for Genshin Impact were stable, rising from 21.5K in late June to around 26K by early September before slightly decreasing towards the end of the month.

8 Ball Pool maintained consistent revenue throughout the quarter, starting at $5K in late June and fluctuating around this mark, ending September at approximately $4.3K. Weekly downloads remained steady, ranging from 1.7K to 2.2K. The game’s active users saw a general increase, starting at 33.2K in mid-July and reaching a peak of 39K by the end of September.

Asphalt 8 - Car Racing Game experienced relatively stable revenue, beginning at $236 in late June and ending the quarter at $157. Weekly downloads showed an upward trend, starting at 949 in late June and peaking at 2K by mid-September. Active users for Asphalt 8 also increased, starting at 2.5K in late June and reaching 4.8K by mid-September.

Top War: Battle Game had a varied revenue pattern, starting at $7.1K in late June and peaking at $7.7K by late July. Revenue then fluctuated, ending September at approximately $4.9K. Weekly downloads for Top War saw a peak of 2.6K in late July before declining to 780 by the end of September. Active users showed a peak at 13.3K in late July but gradually declined, ending the quarter at around 7.5K.

These performance metrics offer a snapshot of the dynamic nature of the Gacha game market in Belgium. For more detailed insights and data, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022